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Version: 0.10.0

MFXGLHandle

Index

Constructors

constructor

Properties

busy

busy: number

closed

closed: boolean

context

context: MFXGLContext

frame

frame: VideoFrame

isDirty

isDirty: boolean = false

textures

textures: number[]

Methods

clean

  • clean(): void

close

compile

  • compile(shader: string): ProgramInfo

dirty

  • dirty(): void

paint

  • paint(programInfo: ProgramInfo, uniforms: Uniforms, __namedParameters?: { transformBoundTexture?: BoundTextureTransformer }): Promise<void>

resetBoundTexture

  • resetBoundTexture(): void